I’ve been increasingly bothered by the characterization of design lately, which goes a little something like this:
TL;DR: Do people tend to design interfaces with checkboxes even if the behavior actually requires radio buttons, because people are more familiar with check marks? This seems to be a case that pits web standards & usability vs. aesthetics & user experience, which is not a good place to be in. Ever since the first edition of Inside Macintosh in 1984, the rule has been the same for when to […]
(In before the end of March, Ideas of. I guess this is about another blogging microtrend, and how I link dump.) Even if you have a Y SO SRS blog that happens to be on Tumblr because it’s much easier to maintain, you’re probably aware of its reputation of being all about the fun. That is, memes, fandom, GIFs, art, and all the derp in between. For designers, the derp […]
Five months ago I lusted over the gorgeous packet they handed out at this year’s design-focused Google I/O, so it was a wonderful surprise to get my hands on it, thanks to Chelle! I could try to photograph it, but you’re better off looking at shots from the designers themselves, San Francisco-based studio Manual. Our concept was to reinterpret the graphic language of Material Design and present it in a reductive […]
Social media is not as easy or brainless as you think it is. Especially when you’ve spent a fair amount of time on it for things that you’re really passionate about. The more you use it, the more you want the workflow—the experience—to be better.
“Here is why The Ninth Watch is an important piece of design. Not because a big ad agency did it, or because it’s a clever media stunt. It’s important because it was designed like someone gave a damn. And not just about the science or the facts–but about you and me. That’s where design starts. And you don’t need to be BBDO to do it.” Finally, Science Branding That Doesn’t […]
Quite a few things happened with this month’s MiniFFC, despite having only two general agenda initially—a classic example of being concise but meaty, perhaps? First up: Lean UX. We did Lean Startup last month, and here the focus is on user experience in a lean environment. Attended #miniffc this evening with @sheiladelacruz. Learned a lot. #webdesign #ux #leanstartup #mobile #responsive — redelbautista Besides returning to our favorite venue, the TechBar […]
“We can’t begin being empathetic when another person arrives. We have to already have made a space in our lives where empathy can thrive. And that means being open—truly open—to feeling emotions we may not want to feel. It means allowing another’s experiences to gut us. It means ceding control. Empathy begins with vulnerability. And being vulnerable, especially in our work, is fucking terrifying.” The Pastry Box Project entry on […]
Delight me in surprising ways Real objects are more fun than buttons and menus Keep it brief It’s not my fault Sprinkle encouragement Five of the 17 Design Principles for building on the Android platform. Co.Design details from the 2013 I/O session how Google’s team weighs interface choices with “jars of emotion”: The team follows the guiding rationale of psychologist Barbara L. Fredrickson, who discovered that it takes three positive […]
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Design + code + words for a better web, made in the Philippines by Sophia Lucero.